Note:This Tutorial and Sample Project is developed based on DJI Android SDK v2.4, an update version for Android SDK v3.1.1 will be published soon.
Setting up and Running the PanoDemo App
Setting up your Development Environment
Importing the Demo Project into Eclipse
Using the PanoDemo App
Creating your own Panorama App
Creating the User Interface
App permissions and basic layout
Creating the User Interface
Initialization and Setup
Initializing the Environment
Communicating with your drone
Taking Photos
Starting the Panorama Procedure
Capturing Photos
Downloading Images
Switching Camera Modes
Selecting Images
Downloading Images
Creating the Panorama
Stitching the images together
Displaying the results
Final Touches
Adding Phantom 3 Professional Support
Handling the Android Life Cycle
Bonus: Adding a Battery Indicator
Summary
If you come across any mistakes or bugs in this tutorial, please let us know using a Github issue, a post on the DJI forum, or commenting in the Gitbook. Please feel free to send us Github pull request and help us fix any issues. However, all pull requests related to document must follow the document style
Note: For the DJI Inspire 1 and the Phantom 3 Professional, using the DJI SDK and OpenCV Lib
In this tutorial, you will learn how to build a cool panorama app. With the help of the powerful DJI SDK and OpenCV libraries, this is actually quite easy. You will be using Intelligent Navigation's Waypoint feature and Joystick to rotate the aircraft to take photos. Let's get started!
Setting up and Running the PanoDemo App
Setting up your Development Environment
There are 8 separate required downloads to set up our development environment. Follow each link to download and install each package. The information in brackets next to each link details the version that we have used in creating our demo:
We've already gone ahead and created a working panorama app for you to reference while you work through this tutorial. You can go ahead and download the package here:
1.Open Eclipse->File->Import->General->Existing Projects into Workspace->Select root directory->Browse. Locate the downloaded folder "PanoDemo":
2.Select the following 3 projects:
3.Press Finish and wait for the project to build. In the Package Explorer on the left, right click on the "PanoDemo" package -> Properties -> Android. Check that under the "Libraries" section "OpenCV Library" and "DJI-SDK-LIB" have both been added. If not, press "Add..." to add them:
4.Navigate to the "Android.mk" file in the "PanoDemo" package. Update the highlighted line so that it includes the path of your own Android OpenCV package.
5.Ensure that the following folders have been added to your System Path. Some of them should have already been added in the process of following the tutorials linked in part 1.
Run the "PanoDemo" project on an Android device (for instructions on how to do this click here) Once the project is installed on your device, connect it to a DJI remote controller via a USB cable, turn on the remote and its associated DJI drone, and start up the newly installed "PanoDemo" app.
--
When the app first starts up, you will be greeted with this page. Press the "Start" button to begin taking a panorama. If the "Start" button is grayed out, try unplugging and plugging your device back into the remote, and ensure that it is properly connected.
After pressing "Start", a live video feed from the drone will be displayed. Position your drone somewhere it can nice a nice photo, and press the "One key Panorama" button to start the automated panorama capturing process.
If you are connected to a Phantom 3 Professional, you will be greeted with an alert box like the one shown below. Choose either option to continue. You will learn what the difference between the two is later on in this tutorial.
The drone will start to take photos, either by rotating the gimbal (if you are using the Inspire 1), or by rotating the entire drone (if you are using the Phantom 3 Professional).
After the drone captures 8 images, each captured at a 45 degree angle differential from the last, you will be prompted to allow the app to stitch the photos together. Press "OK" to continue.
The app will display the photos onboard the drone's SD card, and automatically select the 8 it had just taken and download them. No user input is required.
The drone will then stitch the photos together. Video preview will be disabled during this period, and will instead display a static image. Please note that the stitching process will take several minutes to complete.
Once the photos have been stitched together, you will receive a dialogue box allowing you to view the finished result!
Creating your own Panorama App
Now that you've played around with the finished product, you can now have a go at creating your own app!
The demo app you just ran may seem intimidating to code yourself, but it can be broken down into several simple tasks:
We'll work our way slowly through each part of the above flowchart. Go ahead and create a new Android Application project in the Eclipse. Name your main activity "MainActivity".
You should have already imported the DJI SDK and OpenCV libraries in the previous section. If you haven't, import them now. The libraries can be found in the demo panorama app package (as shown in the previous section), or can be downloaded in part 1 from the provided links.
Right click on your project and select Properties -> Android. Check that under the "Libraries" section "OpenCV Library" and "DJI-SDK-LIB" have both been added. If not, press "Add..." to add them.
Creating the User Interface
App permissions and basic layout
Our app is going to need to use a few permissions in order to function. Let's get these all out of the way in one go. Add the following permissions and features into your Android Manifest file:
The important permissions here allow us to connect via USB to the DJI remote controller, as well as write and read to and from external storage.
In the same AndroidManifest.xml file, alter your <application... > section to look something like this:
<application
// These 3 lines should have been automatically generated
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
// This one too, but we're deleting it
// android:theme="@style/AppTheme"
// Add these 2 lines
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true">
// Note that this line comes right after the opening tag, not inside of it
<uses-library android:name="com.android.future.usb.accessory" />
The three lines we added remove the title bar from the layout, allow hardware acceleration, and allow us to connect via usb to the DJI remote controller respectively. Hardware acceleration will allow our app to use the GPU to help with processing intensive parts.
Within your MainActivity<activity... > section, add the following code:
<activity
android:name=".MainActivity"
android:label="@string/app_name"
...
// Add this line
android:screenOrientation="landscape" >
...
// Add these lines
<intent-filter>
<action android:name="android.hardware.usb.action.USB_ACCESSORY_ATTACHED" />
</intent-filter>
<meta-data
android:name="android.hardware.usb.action.USB_ACCESSORY_ATTACHED"
android:resource="@xml/accessory_filter" />
The first line added locks the app into a landscape orientation. The intent filter and meta data allow the app to start itself up when your device connects via USB to an external device.
Change your MainActivity (or your main activity) class so that it extends Activity.
Lastly, we're going to want our device's screen to stay on while our app goes through its automated process of creating a panorama. Add the following line of code to your onCreate() method to keep your device awake.
Run your app. It doesn't contain anything right now, but you will notice that it starts up in landscape mode, and does not contain a title bar!
Creating the User Interface
Our app will consist of several view elements:
mDjiGLSurfaceView - A DjiGLSurfaceView view, which is a widget provided by the DJI mobile SDK. It acts as a specialized SurfaceView view that displays live video feed from the Drone's camera.
commonMessageTextView - The TextView element at the top of the app, used to display information on the app's current status.
startButton - The button used to start up the video feed.
stitchingButton - The button at the bottom of the app. Used to start the photo capture and stitching process.
There also exists a batteryTextView, but as this is not very relevant to the app's purpose, we'll be leaving this out for now. Stay tuned till the end of the tutorial for a bonus segment on how to add it though!
Add these elements to your activity_main.xml file. Here's our xml code as reference. All of this is contained within a relative layout:
In our code we reference a start_gray resource. That's the image we use for our startButton. If you'd like your start button to look like ours, find the image files (PanoDemo\PanoDemo\res\drawable-mdpi) and copy them into your own image resource folder. Otherwise, you're going to have to create or find your own image files and copy them into your image resource folder.
You'll also notice that we reference three string values that don't exist for you yet. We're going to be referencing quite a few string resources, and instead of going through the hassle of adding them to our strings.xml resource file as we encounter them, let's just add them all right now. Copy the following code into your strings.xml file (res/values):
<!-- UI -->
<string name="dji_sdk_activate_error">DJI SDK activation error</string>
<string name="stitching">Stitching</string>
<string name="one_key_panorama">One Button Panorama</string>
<string name="commonMessageString">Common message</string>
<string name="groundstation_take_control">Caution! GroundStation taking control now</string>
<string name="init_gimabal_yaw">Initializing gimbal....</string>
<string name="test">Test</string>
<string name="capturing_image">Capturing</string>
<string name="capture_image_complete">Capture complete</string>
<string name="downloading">Downloading</string>
<string name="battery">Battery</string>
<string name="pressAgainExitString">Press again to exit</string>
<string name="unsupported_drone">Unsupported drone, use Inspire1 or Phantom 3 pro and try again</string>
<string name="video_preview_disabled_during_stitching">Warning! Video preview disabled during stitching</string>
Now that we have a UI ready to use, we have to initialize it. Head into your onCreate method and add a line calling initUIControls(), which is a method we're about to create. If your coding environment hasn't automatically created an onCreate method, add it as shown below:
private void initUIControls()
{
//Assign variables to their corresponding views
mDjiGLSurfaceView=(DjiGLSurfaceView)findViewById(R.id.mDjiSurfaceView);
commonMessageTextView=(TextView)findViewById(R.id.commonMessageTextView);
centerLinearLayout=(LinearLayout)findViewById(R.id.centerLinearLayout);
startButton=(Button)findViewById(R.id.startButton);
stitchingButton=(Button)findViewById(R.id.stitchingButton);
//Add Listeners for buttons
startButton.setOnClickListener(this);
stitchingButton.setOnClickListener(this);
//Customize controls
commonMessageTextView.setText("");
startButton.setClickable(false);
stitchingButton.setEnabled(false);
stitchingButton.setText(getString(R.string.one_key_panorama));
}
We can split this function into three parts. The first two should look very familiar to you if you have experience with Android Development. We assign the variables we just created to their corresponding view elements defined in the activity_main.xml file, then set this class as the onClickListener for our buttons.
In the third part we customize our different view elements so that they appear as we'd like them to when the app just starts up. Our commonMessageTextView is set to contain no text, as there is no message we'd like to show the user. We keep both our buttons unclickable (we will enable the start button a bit later on), and set the text of our stitchingButton.
We're also going to initialize a download progress dialog box. We'll start and display this progress bar quite a bit later on, when we're downloading images from the drone to our device, but we're going to initialize it now:
Lastly, because we're setting onClickListeners, we're going to need to implement OnClickListener:
public class MainActivity extends ActionBarActivity implements OnClickListener {
...
}
Build and run your project and give your new fancy UI a look. It doesn't do anything quite yet, but we'll soon fix that.
Initialization and Setup
Initializing the Environment
Although we've successfully initialized our UI, there's still more to our app that we have to set up. There are four functions we have to create:
initStitchingImageDirectory() will create directories for the source of our panorama, where we'll find the images to stitch together into a panorama, and for the result of our panorama. First add the following variables in the main class. Make sure to replace "APPNAME" with the name of your own app.
private final String STITCHING_SOURCE_IMAGES_DIRECTORY = Environment.getExternalStorageDirectory().getPath()+"/APPNAME/";
private final String STITCHING_RESULT_IMAGES_DIRECTORY = Environment.getExternalStorageDirectory().getPath()+"/APPNAME/result/";
Now create the function initStitchingImageDirectory().
private void initStitchingImageDirectory()
{
//check if directories already exist. If not, create
File sourceDirectory = new File(STITCHING_SOURCE_IMAGES_DIRECTORY);
if(!sourceDirectory.exists())
{
sourceDirectory.mkdirs();
}
File resultDirectory = new File(STITCHING_RESULT_IMAGES_DIRECTORY);
if(!resultDirectory.exists())
{
resultDirectory.mkdirs();
}
}
initStitchingImageDirectory() will check your devices external storage for a folder named "APPNAME". If one does not exist, it will create said folder. It carries out the same process for the "result" folder, which exists inside "APPNAME".
Our app will store the raw images it takes in the "APPNAME" folder. Once the images are stitched together, the resultant panorama will be saved in the "result" folder.
initOpenCVLoader() loads and initializes the OpenCV library from the current application package through the initDebug() function. If initDebug() fails, we use the OpenCV manager to load the OpenCV library instead.
The above is a pretty standard usage of the OpenCV methods. Learn more at http://opencv.org. We load the OpenCV library because we will be using some of its provided functions to handle the bulk of our panorama construction.
Add the following into your class:
private static final String TAG = "APPNAMEMainActivity"; //debug TAG. Edit to suit the name of your own app
private void showLOG(String str)
{
Log.e(TAG, str);
}
private BaseLoaderCallback mLoaderCallback = new BaseLoaderCallback(this) {
@Override
public void onManagerConnected(int status) {
switch (status) {
case LoaderCallbackInterface.SUCCESS:
{
showLOG("OpenCV Manager loaded successfully");
break;
}
default:
{
super.onManagerConnected(status);
break;
}
}
}
};
The constant TAG is just a string we'll use whenever we call Log.e() to help us locate relevant logcat messages. showLOG is just a simple helper function to display logcat messages. We implemented these here because mLoaderCallback, the callback function we use when trying to initialize OpenCV above, uses showLOG to confirm if OpenCV has been successfully loaded.
initDjiSDK() takes care of all the necessary setup required to use the DJI mobile SDK in your app, then initiates and connects to the drone.
private void initDJISDK()
{
startDJIAoa();
activateDJISDK();
// The SDK initiation for Inspire 1
DJIDrone.initWithType(this.getApplicationContext(), DJIDroneType.DJIDrone_Inspire1);
DJIDrone.connectToDrone(); // Connect to the drone
}
You will notice that this code is made specifically for use with the Inspire 1. This tutorial also supports the use of the Phantom 3, but for simplicity's sake, we will be coding for the Inspire 1 and making some revisions at the end for those of you using a Phantom 3. In this particular part of the code, however, we will be leaving the drone type as it is, as the Inspire 1 and the Phantom 3 both use the same main controller.
initDjiSDK() calls the functions startDJIAoa() and activateDJISDK(), which we'll define below.
Add the code for startDJIAoa(), as well as the boolean isDJIAoaStarted.
The purpose of both of these functions have been explained in our very first tutorial How to Create a Camera Application, and should be familiar to you if you have developed apps to use with DJI drones before. If you have not yet read or worked through this tutorial, we suggest you start there. If you are familiar with these functions, you will know that you will also have to register your app on the dev.dji.com website and add the APP key to your manifest file.
Lastly, add showToast(), a small helper function that displays toast messages:
initDJICamera() creates a schedule so that CheckCameraConnectionTask(), a TimerTask, is carried out every 3 seconds:
private Timer checkCameraConnectionTimer = new Timer();
private void initDJICamera()
{
//check camera status every 3 seconds
checkCameraConnectionTimer.schedule(new CheckCameraConnectionTask(), 1000, 3000);
}
CheckCameraConnectionTask uses checkCameraConnectState to check if the app is connected to the drone's camera. If so, the start button turns green and will be enabled. If not, the start button remains gray and disabled. Add CheckCameraConnectionTask:
Combined, these functions allow initDJICamera to start a schedule which will check, every 3 seconds, if the app has succesfully connected to the camera, and act accordingly. Conversely, if the app loses connection with the drone, it will turn the button gray and disable it.
Call these four functions in your onCreate() function, as shown below.
Go ahead and run your app. With any luck it'll look something like this:
And like this when it detects a connection to a drone's camera:
Communicating with your drone
At this point you should have an app that handles all the set up required, but leaves the user with start button that doesn't actually do anything. Let's fix that.
We're going to want our startButton to start the communication between the drone and our app. Specifically, we're going to want to communicate with the camera and the gimbal. We will do this through a set of callback functions.
Add the following variables to your class:
private DJIDroneType mDroneType;
//Callback functions to implement
private DJIReceivedVideoDataCallBack mReceivedVideoDataCallBack;
private DJIGimbalErrorCallBack mGimbalErrorCallBack;
private DJICameraPlayBackStateCallBack mCameraPlayBackStateCallBack; //to get currently selected pictures count
private DJIGimbalCapacity mDjiGimbalCapacity;
private int numbersOfSelected = 0; //updated from mCameraPlayBackStateCallBack
private final int COMMON_MESSAGE_DURATION_TIME = 2500; //in milliseconds
First, add the following code. This is just to create a helper function showCommonMessage() that we will be using quite often in our code. It sets the commonMessageTextView element to display a given message, but only for a short period of time as allotted by COMMON_MESSAGE_DURATION_TIME.
private Timer commonMessageTimer = new Timer();
class commonMessageCleanTask extends TimerTask
{
@Override
public void run()
{
runOnUiThread(new Runnable()
{
public void run()
{
commonMessageTextView.setText("");
}
});
}
}
private void showCommonMessage(final String message)
{
runOnUiThread(new Runnable()
{
@Override
public void run()
{
if(message.equals(commonMessageTextView.getText()))
{
//filter same message
return;
}
commonMessageTextView.setText(message);
commonMessageTimer.schedule(new commonMessageCleanTask(), COMMON_MESSAGE_DURATION_TIME);
}
});
}
Now for the important bit. Create a method startDJICamera():
private void startDJICamera() {
// check drone type
mDroneType = DJIDrone.getDroneType();
// start SurfaceView
mDjiGLSurfaceView.start();
// decode video data
mReceivedVideoDataCallBack = new DJIReceivedVideoDataCallBack() {
@Override
public void onResult(byte[] videoBuffer, int size) {
mDjiGLSurfaceView.setDataToDecoder(videoBuffer, size);
}
};
mGimbalErrorCallBack = new DJIGimbalErrorCallBack() {
@Override
public void onError(final int error) {
if (error != DJIError.RESULT_OK) {
runOnUiThread(new Runnable() {
public void run() {
showCommonMessage("Gimbal error code=" + error);
}
});
}
}
};
mCameraPlayBackStateCallBack = new DJICameraPlayBackStateCallBack() {
@Override
public void onResult(DJICameraPlaybackState mState) {
numbersOfSelected = mState.numbersOfSelected;
}
};
DJIDrone.getDjiCamera().setReceivedVideoDataCallBack(
mReceivedVideoDataCallBack);
DJIDrone.getDjiGimbal().setGimbalErrorCallBack(mGimbalErrorCallBack);
DJIDrone.getDjiCamera().setDJICameraPlayBackStateCallBack(
mCameraPlayBackStateCallBack);
DJIDrone.getDjiGimbal().startUpdateTimer(1000);
}
startDJICamera() starts by setting mDroneType to the type of the drone currently connected to. Next, it starts up the Surface View element. It is crucial that we do this at the beginning of the function, before we set the ReceivedVideoDataCallBack function which will send data to the Surface View element. If the Surface View element is not yet started when the callback function is set, the drone will still attempt to send data to it, and the app may crash.
The rest of the function defines four different callback function, sets them, then starts an update timer for the gimbal to call its callback functions. Let's go through each callback function one by one.
mReceivedVideoDataCallBack uses setDataToDecoder() to send video data from the drone's camera to mDjiGLSurfaceView to be decoded and displayed.
mGimbalErrorCallback handles situations where the gimbal encounters an error, in which case the int error will not equal DJIError.RESULT_OK, and an error message should be printed out. This check occurs every second, as specified by startUpdateTimer(1000) at the bottom of startDJICamera(), which specifies how frequently the gimbal callback functions should be called.
mCameraPlayBackStateCallBack updates the numbersOfSelected variable, which keeps track of the number of currently selected photos. Users can select photos while in Multiple Edit mode, which we'll learn more about later on in this tutorial.
Finally, add to your onClick() function so that it calls startDJICamera when startButton is pressed.
@Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.startButton:
// start dji camera
startDJICamera();
centerLinearLayout.setVisibility(View.INVISIBLE); // hide startButton
stitchingButton.setEnabled(true);
break;
default:
break;
}
}
Taking Photos
Starting the Panorama Procedure
At this point, our app is ready and connected to our drone. The callback functions we implemented allow us to view a live video feed from the drone, get the number of currently selected photos (this will make more sense later on), as well as receive and display gimbal error messages. Now that these capabilities are in place, we can move on to coding the Panorama capturing procedure.
In the previous section we added some code so that pressing startButton will call stitchingButton.setEnabled(true). If you recall, stitchingButton is the button at the bottom of the app that, when pressed, will start the panorama capturing process. Let's add some functionality to our onClickListener to support that. In our onClick() method, add the following switch case:
The first function we want to call when the user presses stitchingButton is cleanSourceFolder(), which clears all files (but not folders) out of our source image directory:
We get our source directory from the constant STITCHING_SOURCE_IMAGES_DIRECTORY, which we had already defined previously. Here it is again to refresh your memory:
private final String STITCHING_SOURCE_IMAGES_DIRECTORY = Environment.getExternalStorageDirectory().getPath()+"/APPNAME/";
Next, if we are connected to an Inspire 1 drone, we carry out some code which will kick off the whole panorama capturing process. This involves a lot of heavy work, including capturing and processing images. In order to keep the UI thread running smoothly throughout all this, we're going to be executing our code through a handler.
Create a new handler:
private Handler handler = new Handler(new Handler.Callback() {
@Override
public boolean handleMessage(Message msg)
{
// handleMessage code
}
});
We're going to be sending our handler different messages for it to respond to by carrying out appropriate code. Add a switch statement to the handleMessage() method in our handler, with a single case HANDLER_INSPIRE1_CAPTURE_IMAGES:
To create a panorama, we're going to have our drone first capture 8 different photos, each taken 45 degrees away from the last. Later on we will be stitching these photos together, but lets just worry about taking the photos for now.
Add the following constants and variables to your class:
private final int HANDLER_SHOW_COMMON_MESSAGE = 1000;
private final int HANDLER_SET_STITCHING_BUTTON_TEXT = 1001;
private final int HANDLER_ENABLE_STITCHING_BUTTON = 1003;
private final int HANDLER_SHOW_STITCHING_OR_NOT_DIALOG = 1005;
private final int CAPTURE_IMAGE_GIMBAL_INIT_POSITION = -2300; //-2300 for inspire1
private final int HANDLER_INSPIRE1_CAPTURE_IMAGES = 2000;
private final int CAPTURE_IMAGE_NUMBER = 8; //number of images to take to form a panorama
private int captureImageFailedCount = 0;
private boolean isCheckCaptureImageFailure = false; //check dji camera capture result
We have coded our handler so that if we send it the message HANDLER_INSPIRE1_CAPTURE_IMAGES it'll carry out our code in the appropriate switch case. Let's add the following code to that case:
case HANDLER_INSPIRE1_CAPTURE_IMAGES:
{
new Thread()
{
public void run()
{
//rotate gimble to take photos
int imgIndex=0;
showCommonMessage(getString(R.string.init_gimabal_yaw));
//init the gimbal yaw to Clockwise Min
while(DJIDrone.getDjiGimbal().getYawAngle()>CAPTURE_IMAGE_GIMBAL_INIT_POSITION)
{
DJIGimbalRotation mYaw_relative = new DJIGimbalRotation(true,false,false, 1000);
DJIDrone.getDjiGimbal().updateGimbalAttitude(null,null,mYaw_relative);
try
{
sleep(50);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
}
DJIGimbalRotation mYaw_init_stop = new DJIGimbalRotation(true,false,false, 0);
DJIDrone.getDjiGimbal().updateGimbalAttitude(null,null,mYaw_init_stop);
try
{
sleep(50);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
// Take specified number of photos
for(int i=-180;i<180;i+=(360/CAPTURE_IMAGE_NUMBER))
{
imgIndex++;
showCommonMessage(getString(R.string.capturing_image)+" "+imgIndex+"/"+CAPTURE_IMAGE_NUMBER);
DJIGimbalRotation mYaw = new DJIGimbalRotation(true,true,true, i);
DJIDrone.getDjiGimbal().updateGimbalAttitude(null,null,mYaw);
try
{
sleep(3000);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
DJICameraTakePhoto();
try
{
sleep(3000);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
}
//gimbal yaw face front
showCommonMessage(getString(R.string.capture_image_complete));
DJIGimbalRotation mYaw_front = new DJIGimbalRotation(true,false,true, 0);
DJIDrone.getDjiGimbal().updateGimbalAttitude(null,null,mYaw_front);
try
{
Thread.sleep(3000);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
if(captureImageFailedCount!=0)
{
showCommonMessage("Check "+captureImageFailedCount+" images capture failed,Task Abort!");
captureImageFailedCount=0;
handler.sendMessage(handler.obtainMessage(HANDLER_SET_STITCHING_BUTTON_TEXT,getString(R.string.one_key_panorama)));
handler.sendMessage(handler.obtainMessage(HANDLER_ENABLE_STITCHING_BUTTON,""));
}
else
{
showCommonMessage("Check "+CAPTURE_IMAGE_NUMBER+" images capture all success,continue....");
try
{
Thread.sleep(3000);
}
catch (InterruptedException e)
{
e.printStackTrace();
}
//show dialog
handler.sendMessage(handler.obtainMessage(HANDLER_SHOW_STITCHING_OR_NOT_DIALOG, ""));
}
}
}.start();
break;
}
Add the following switch cases to your handler's handleMessage() method:
case HANDLER_SHOW_COMMON_MESSAGE:
{
showCommonMessage((String)msg.obj);
break;
}
case HANDLER_SET_STITCHING_BUTTON_TEXT:
{
stitchingButton.setText((String)msg.obj);
break;
}
case HANDLER_ENABLE_STITCHING_BUTTON:
{
stitchingButton.setEnabled(true);
break;
}
case HANDLER_SHOW_STITCHING_OR_NOT_DIALOG:
{
//capture complete, show dialog, user determines to continue or cancel
break;
}
That was a huge amount of code to just throw at you, so let's break it down. The first part of the thread initializes the variables imgIndex, which we will use to keep track of how many images we have taken, displays a common message, then rotates the gimbal to a predefined angle given by the constant CAPTURE_IMAGE_GIMBAL_INIT_POSITION - we set CAPTURE_IMAGE_GIMBAL_INIT_POSITION to -2300, while the minimum rotation value that the gimbal can reach is -2400, leaving a small margin of error to work with. We rotate to this position using these lines of code contained in a while loop:
DJIGimbalRotation mYaw_relative = new DJIGimbalRotation(true,false,false, 1000);
DJIDrone.getDjiGimbal().updateGimbalAttitude(null,null,mYaw_relative);
We feed updateGimbalAttitude() a DJIGimbalRotation object. The parameters given to construct mYaw_relative are set so that the gimbal's movement is enabled and rotates in a negative direction, and rotates at a speed of 1000 units. We also call sleep(50) to allow the gimbal time to rotate before restarting the while loop and checking the position of the gimbal.
This rotates the gimbal to its most counter-clockwise position. This ensures that later on, when spinning the gimbal clockwise 360 degrees to take the photos for the panorama, that it does not reach the end of its rotational range.
Once the gimbal has reached its required position, we exit the while loop and execute the following two lines, setting the speed of the gimbal to 0 to halt its movement:
DJIGimbalRotation mYaw_init_stop = new DJIGimbalRotation(true,false,false, 0);
DJIDrone.getDjiGimbal().updateGimbalAttitude(null,null,mYaw_init_stop);
Once the gimbal is in its starting orientation, we take 8 photos, rotating the gimbal by 360/CAPTURE_IMAGE_NUMBER each time. This is carried out in this for loop:
In this case, we adjust the parameters when constructing mYaw so that we rotate the gimbal to an absolute position, rather than to set its speed.
Photos are taken using the DJICameraTakePhoto() function. After sending a signal to the drone to either rotate the gimbal or take a photo, we call sleep(3000) so that the drone has time to carry our the command before it receives the next one. We will use this technique very frequently. Photos are taken through DJICameraTakePhoto, which will also increment captureImageFailedCount upon failing to capture an image.
We return the gimbal to a front facing position by feeding updateGimbalAttitudemYaw_front, which directs the gimbal to move to an absolute angle of 0. We check if captureImageFailedCount is a non-zero value, meaning that not all 8 photos have been captured succesfully. If so, the handler is sent messages to reset the stitching button text and reenable it so that the user can start the process over(HANDLER_SET_STITCHING_BUTTON_TEXT and HANDLER_ENABLE_STITCHING_BUTTON).
If all 8 pictures have been captured successfully, we send the handler HANDLER_SHOW_STITCHING_OR_NOT_DIALOG, which we've left empty for now.
Run your code and watch as your Inspire rotates its gimbal to take 8 photos, encompassing all 360 degrees!
Downloading Images
Switching Camera Modes
The photos your drone just took are stored on its SD card. Now we have to download those images onto our device, where they can be processed into a panorama. Here's a quick flowchart detailing how we're going to do that:
As we've just finished taking photos, the drone is in Capture Mode. From there we will need to navigate to Playback Mode, which is the general mode through which we can view and access media files. Within Playback Mode we have Multiple Preview Mode, which allows us to view multiple files at once in a grid layout. From there we can switch to Multiple Edit Mode which is the mode which allows downloading of media files. From there it's a simple matter of selecting and downloading the last 8 files on the SD card.
Let's confirm with the app user before setting off this chain of events. In our handler's HANDLER_INSPIRE1_CAPTURE_IMAGES case, upon successfully taking 8 photos it sends itself a HANDLER_SHOW_STITCHING_OR_NOT_DIALOG message, which we've left blank. Now we'll add the code to present a dialog box asking the user to confirm that they want to continue with the process:
case HANDLER_SHOW_STITCHING_OR_NOT_DIALOG:
{
//capture complete,show dialog,user determing stitching or cancel
DialogInterface.OnClickListener positiveButtonOnClickListener=new DialogInterface.OnClickListener()
{
@Override
public void onClick(DialogInterface dialog, int which)
{
//set dji camera playback mode
handler.sendMessage(handler.obtainMessage(HANDLER_SET_DJI_CAMERA_PALYBACK_MODE, ""));
}
};
DialogInterface.OnClickListener negativeButtonOnClickListener=new DialogInterface.OnClickListener()
{
@Override
public void onClick(DialogInterface dialog, int which)
{
handler.sendMessage(handler.obtainMessage(HANDLER_SET_STITCHING_BUTTON_TEXT,getString(R.string.one_key_panorama)));
handler.sendMessage(handler.obtainMessage(HANDLER_ENABLE_STITCHING_BUTTON,""));
}
};
break;
new AlertDialog.Builder(MainActivity.this).setTitle("Message").setMessage("Capture complete,stitching?").setPositiveButton("OK", positiveButtonOnClickListener).setNegativeButton("Cancel", negativeButtonOnClickListener).show();
}
Clicking the positive button in the dialog box that is created here will send the handler a HANDLER_SET_DJI_CAMERA_PALYBACK_MODE message, while pressing the negative button resets the stitching button text and enables it, effectively returning the user back to the beginning. Let's add the code to handle HANDLER_SET_DJI_CAMERA_PALYBACK_MODE. First the constant:
private final int HANDLER_SET_DJI_CAMERA_PALYBACK_MODE = 2004;
Then the code in the handler:
case HANDLER_SET_DJI_CAMERA_PALYBACK_MODE:
{
//set camera playback mode to pull back images
showCommonMessage("Set camera playback mode");
CameraMode mode_playback = CameraMode.Camera_PlayBack_Mode;
DJIDrone.getDjiCamera().setCameraMode(mode_playback, new DJIExecuteResultCallback()
{
@Override
public void onResult(DJIError mErr)
{
if(mErr.errorCode==DJIError.RESULT_OK)
{
//enter multi preview mode
new Thread()
{
public void run()
{
try
{
Thread.sleep(3000);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
//enter multi preview mode
handler.sendMessage(handler.obtainMessage(HANDLER_SET_DJI_CAMERA_MULTI_PREVIEW_MODE, ""));
}
}.start();
}
else
{
handler.sendMessage(handler.obtainMessage(HANDLER_SHOW_COMMON_MESSAGE, "Set camera playback mode failed"));
}
}
});
break;
}
This code puts the drone into Playback Mode. This is done using the setCameraMode() function, which takes in a mode to set the camera to, and a callback function. We've defined our callback function to check the returned DJIError mErr to see if the camera mode has been succesfully set, sending the handler a new message if so. Else, it shows a common message.
Referring to the flowchart at the beginning of this section, we still have to navigate into Multiple Preview Mode, and then into Multiple Edit Mode. You can see that the code above calls HANDLER_SET_DJI_CAMERA_MULTI_PREVIEW_MODE in the callback function, which we'll add right now:
private final int HANDLER_SET_DJI_CAMERA_MULTI_PREVIEW_MODE = 2005;
case HANDLER_SET_DJI_CAMERA_MULTI_PREVIEW_MODE:
{
//enter multi preview mode
showCommonMessage("Enter multi preview mode");
DJIDrone.getDjiCamera().enterMultiplePreviewMode(new DJIExecuteResultCallback()
{
@Override
public void onResult(DJIError mErr)
{
if(mErr.errorCode==DJIError.RESULT_OK)
{
new Thread()
{
public void run()
{
try
{
Thread.sleep(3000);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
//enter multi edit mode
handler.sendMessage(handler.obtainMessage(HANDLER_SET_DJI_CAMERA_MULTI_EDIT_MODE, ""));
}
}.start();
}
else
{
handler.sendMessage(handler.obtainMessage(HANDLER_SHOW_COMMON_MESSAGE, "Enter multi preview mode failed"));
}
}
});
break;
}
Likewise, HANDLER_SET_DJI_CAMERA_MULTI_PREVIEW_MODE calls HANDLER_SET_DJI_CAMERA_MULTI_EDIT_MODE. Let's add that in now. The code should be looking quite repetitive now:
private final int HANDLER_SET_DJI_CAMERA_MULTI_EDIT_MODE = 2006;
case HANDLER_SET_DJI_CAMERA_MULTI_EDIT_MODE:
{
//enter multi edit mode
showCommonMessage("Enter multi edit mode");
DJIDrone.getDjiCamera().enterMultipleEditMode(new DJIExecuteResultCallback()
{
@Override
public void onResult(DJIError mErr)
{
if(mErr.errorCode==DJIError.RESULT_OK)
{
new Thread()
{
public void run()
{
try
{
Thread.sleep(3000);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
//select page(max 8)
handler.sendMessage(handler.obtainMessage(HANDLER_SET_DJI_CAMERA_SELECT_PAGE, ""));
}
}.start();
}
else
{
handler.sendMessage(handler.obtainMessage(HANDLER_SHOW_COMMON_MESSAGE, "Enter multi edit mode failed"));
}
}
});
break;
}
Selecting Images
Now that our camera is in Multiple Edit Mode, we can proceed to select the last 8 photos taken and download them. We'll do this by first selecting all the photos in the current page - each page can contain at most 8 photos. If we have selected 8 photos, we can go ahead and download. If we have selected less than 8 photos, we navigate back a page and select the remaining photos. Here's the code for HANDLER_SET_DJI_CAMERA_SELECT_PAGE, which is the starting point of what we just described. This code will select all the images on the current page through the function selectAllFilesInPage():
private final int HANDLER_SET_DJI_CAMERA_SELECT_PAGE = 2007;
case HANDLER_SET_DJI_CAMERA_SELECT_PAGE:
{
//select page(max 8)
showCommonMessage("Select all file in page");
DJIDrone.getDjiCamera().selectAllFilesInPage(new DJIExecuteResultCallback()
{
@Override
public void onResult(DJIError mErr)
{
if(mErr.errorCode==DJIError.RESULT_OK)
{
new Thread()
{
public void run()
{
try
{
Thread.sleep(3000);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
if(numbersOfSelected<CAPTURE_IMAGE_NUMBER)
{
//enter previous page
handler.sendMessage(handler.obtainMessage(HANDLER_SET_DJI_CAMERA_PREVIOUS_PAGE, ""));
}
else
{
//download selected
handler.sendMessage(handler.obtainMessage(HANDLER_SET_DJI_CAMERA_DOWNLOAD_SELECTED, ""));
}
}
}.start();
}
else
{
handler.sendMessage(handler.obtainMessage(HANDLER_SHOW_COMMON_MESSAGE, "Select all file in page failed"));
}
}
});
break;
}
Here's HANDLER_SET_DJI_CAMERA_PREVIOUS_PAGE and HANDLER_SET_DJI_CAMERA_SELECT_FILE_AT_INDEX, which are called only if there aren't 8 images displayed and selected on the current page. the code in these two sections will access the previous page of images and select the remaining images needed:
private final int HANDLER_SET_DJI_CAMERA_PREVIOUS_PAGE = 2008;
private final int HANDLER_SET_DJI_CAMERA_SELECT_FILE_AT_INDEX = 2009;
case HANDLER_SET_DJI_CAMERA_PREVIOUS_PAGE:
{
//if no enough in this page,go back previous page
showCommonMessage("No enough images,go back previous page");
DJIDrone.getDjiCamera().multiplePreviewPreviousPage(new DJIExecuteResultCallback()
{
@Override
public void onResult(DJIError mErr)
{
if(mErr.errorCode==DJIError.RESULT_OK)
{
new Thread()
{
public void run()
{
try
{
Thread.sleep(3000);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
//go back previous page
handler.sendMessage(handler.obtainMessage(HANDLER_SET_DJI_CAMERA_SELECT_FILE_AT_INDEX, ""));
}
}.start();
}
else
{
handler.sendMessage(handler.obtainMessage(HANDLER_SHOW_COMMON_MESSAGE, "Go back previous page failed"));
}
}
});
break;
}
We use multiplePreviewPreviousPage() to navigate to the previous page.
Do you remember way back when we initialized a Download Progress Dialog called mDownloadDialog? We're going to be displaying it here to track the download progress of our images, and hiding it after the download has completed, using the functions defined above.
That may seem like a big chunk of code, but it is just a single call to downloadAllSelectedFiles() and a definition of the callback function to use. The callback itself has several functions to call to handle the different stages of the download life cycle:
OnStart() calls showDownloadProgressDialog().
OnError() only acts if the boolean isCheckDownloadImageFailure is set to true, which is your choice to do so or not. If so, it will increment a variable downloadImageFailedCount and show a common message alerting the user of a download error.
OnProgressUpdate() takes in an int progress and uses it to update mDownloadDialog. If the download is complete, it hides mDownloadDialog instead.
OnEnd() sends the handler HANDLER_SET_DJI_CAMERA_FINISH_DOWNLOAD_FILES, which finished up the download and shows a common message verifying whether the download has succeeded or failed. It then sends the handler HANDLER_SET_DJI_CAMERA_CAPTURE_MODE. If the download has failed, it sends the handler HANDLER_SET_STITCHING_BUTTON_TEXT and HANDLER_ENABLE_STITCHING_BUTTON, returning the app to a state ready to take another panorama. Otherwise, it calls HANDLER_START_STITCHING to start stitching the photos together into a panorama.
Add the following handler switch cases:
private final int HANDLER_START_STITCHING = 1002;
private final int HANDLER_SET_DJI_CAMERA_CAPTURE_MODE = 2003;
private final int HANDLER_SET_DJI_CAMERA_FINISH_DOWNLOAD_FILES = 2011;
case HANDLER_SET_DJI_CAMERA_FINISH_DOWNLOAD_FILES:
{
//finish download
DJIDrone.getDjiCamera().finishDownloadAllSelectedFiles(new DJIExecuteResultCallback()
{
@Override
public void onResult(DJIError mErr)
{
if(mErr.errorCode==DJIError.RESULT_OK)
{
handler.sendMessage(handler.obtainMessage(HANDLER_SHOW_COMMON_MESSAGE, "Finished download"));
}
else
{
handler.sendMessage(handler.obtainMessage(HANDLER_SHOW_COMMON_MESSAGE, "Finished download failed"));
}
}
});
break;
}
case HANDLER_SET_DJI_CAMERA_CAPTURE_MODE:
{
CameraMode mode=CameraMode.Camera_Capture_Mode;
DJIDrone.getDjiCamera().setCameraMode(mode, new DJIExecuteResultCallback()
{
@Override
public void onResult(DJIError mErr)
{
if(mErr.errorCode==DJIError.RESULT_OK)
{
}
else
{
handler.sendMessage(handler.obtainMessage(HANDLER_SHOW_COMMON_MESSAGE, "Set camera capture mode failed"));
}
}
});
break;
}
case HANDLER_START_STITCHING:
{
// Start stitching
break;
}
Give your code another run (make sure you have put an SD card into your drone first). You should find that it automatically downloads all 8 photos onto your device, which you can locate in your "APPNAME" folder.
Note: Due to a bug in the DJI SDK, your app may sometimes get stuck downloading at 87%. If this happens, just restart the app and your drone.
Creating the Panorama
Stitching the images together
Now that we have the 8 images locally accessible, we can stitch together to create a panorama. This happens in HANDLER_START_STITCHING, which we created but did not fill with actual code in the last section, but will do now. Start by adding the following variables and constants:
private boolean isDIsableDJIVideoPreviewDuringStitching = true; // Disable video preview during stitching to save CPU and memory usage.
//Change this boolean to false to keep video preview enabled
private boolean isStitchingCompleted = false;
private String stitchingResultImagePath="";
private final double STITCH_IMAGE_SCALE = 0.5;
private final int HANDLER_ENABLE_DJI_VIDEO_PREVIEW = 2012;
private final int HANDLER_DISABLE_DJI_VIDEO_PREVIEW = 2013;
public native int jnistitching(String[] source,String result,double scale);
There are two threads in HANDLER_START_STITCHING. The first disables the video feed and repeatedly shows a common message stating that the video preview has been disabled while the boolean isStitchingCompleted is false. The second thread carries out the stitching of the images, and sets isStitchingCompleted to true after it has finished.
The actual stitching process is carried out in a function called jnistitching. One of the objects that we declared at the beginning of this section was:
public native int jnistitching(String[] source,String result,double scale);
Once of the parameters of this function is a double scale, which we set to STITCH_IMAGE_SCALE. Mobile devices have limited computational power and memory, so stitching together a panorama from eight full resolution photos may not be feasible. We scale the images down to combat this issue.
This is a native function, meaning that its code is in a different programming language, and exists in a library elsewhere. Fortunately, we have provided this code for you. To use it though, you're going to have to first add Android support for your project. This will work only if you have already downloaded and set up Android NDK, as directed in the very first part of this tutorial.
Right click on your project -> Android Tools -> Add Native Support. A new folder named jni will be created in your project. Within it will be two files: APPNAME.cpp and Android.mk (APPNAME being your app name).
Look into the demo project PanoDemo's jni folder and locate the file Application.mk. Copy it into your jni folder. Open up the demo project's Android.mk file and replace the contents of your Android.mk file with it's contents. Find the following two lines of code and replace PanoDemo with your app name:
LOCAL_MODULE := PanoDemo // Replace with your own app's name
LOCAL_SRC_FILES := PanoDemo.cpp // Here too
Replace the contents of your APPNAME.cpp file with the demo project's PanoDemo.cpp file. Locate these 4 lines of code:
In each of these lines, replace com_dji_dev_panodemo with your own package name, following the convention of using underscores rather than periods.
Now, when our code calls the function jnistitching(), it'll carry out the C++ method in our APPNAME.cpp file.
The jnistitching() method, in the APPNAME.cpp file, calls upon a function javaShowJniStitchingCostTime() at the end of its code. It expects to find this function back in our MainActivity.java file, so we'll just quickly add an empty function so that our code can compile:
private void javaShowJniStitchingCostTime(double costTime)
{
// Show jnistitching cost time
}
Lastly, we need to load the library of C++ functions that we want to use. Add the following at the top of your class, above all your constants and global variables:
Great! Compile and run your code. You should find that your app spends a few minutes telling you that it's stitching together a panorama, but doing nothing to confirm that it has finished doing so when it's done. However, if you navigate to your APPNAME/results folder on your device, you should find a finished panorama image!
Displaying the results
Ideally, we'd like the user to know when the panorama has finished being processed. We'd also like to let them quickly access this panorama. With a dialogue box asking users if they'd like to be taken to the finished image, we can kill two birds with one stone!
Let's go back and edit our javaShowJniStitchingCostTime() function so that it sends our handler a message:
Now lets add some code to our handler so it knows how to handle this message:
private final int HANDLER_JAVA_SHOW_JNI_STITCHING_COST_TIME = 1004;
And:
case HANDLER_JAVA_SHOW_JNI_STITCHING_COST_TIME:
{
String costTime_str=(String)msg.obj; //original str like this:19.492691
costTime_str=costTime_str.substring(0, costTime_str.indexOf('.')+2); //result like this:19.4
showLOG("java:jniStitching cost time= "+costTime_str+" seconds");
//show open or done dialog
DialogInterface.OnClickListener positiveButtonOnClickListener=new DialogInterface.OnClickListener()
{
@Override
public void onClick(DialogInterface dialog, int which)
{
//set dji camera playback mode
handler.sendMessage(handler.obtainMessage(HANDLER_SHOW_STITCHING_RESULT_IMAGEVIEW, ""));
}
};
new AlertDialog.Builder(MainActivity.this).setTitle("Stitching success").setMessage("Cost time "+costTime_str+" seconds").setPositiveButton("Open", positiveButtonOnClickListener).setNegativeButton("Done", null).show();
break;
}
This code just displays a dialog box. HANDLER_SHOW_STITCHING_RESULT_IMAGEVIEW will handle actually taking the user to the image:
private final int HANDLER_SHOW_STITCHING_RESULT_IMAGEVIEW = 1006;
case HANDLER_SHOW_STITCHING_RESULT_IMAGEVIEW:
{
//use android system imageview
File file = new File(stitchingResultImagePath);
if(file != null && file.isFile())
{
Intent intent = new Intent();
intent.setAction(android.content.Intent.ACTION_VIEW);
intent.setDataAndType(Uri.fromFile(file), "image/*");
startActivity(intent);
}
break;
}
And now your app is done! Run your code and enjoy your very own panorama app!
Final Touches
Adding Phantom 3 Professional Support
If you're using a Phantom 3 Professional and not an Inspire 1, don't worry, we haven't forgotten about you! There are a couple minor tweaks to take care of, and one major adjustment we will have to make to our photo taking algorithm.
With the Inspire 1, we just rotated the gimbal 360 degrees, taking 8 photos along the way. However, the Phantom 3 Professional's gimbal does not have the ability to rotate 360 degrees. This is as in some of the angles its legs would be visible, while the Inspire 1's legs lift up out of the field of view.
Consequently, instead of rotating the gimbal to take photos, we're going to have to rotate the entire drone. With the DJI SDK, there are two different ways we can perform this simple task. The first uses Flight Control (previously called Joystick), which allows you to manipulate the drone through its basic properties of yaw, roll, pitch and throttle. The second uses waypoints, which are physical destinations at which the drone will carry out a series of tasks - in this case, the tasks to carry out will be to rotate and to capture photos. The advantage of waypoints is that we will not have to call sleep() in between commands, as waypoints are designed to take care of giving the drone time to execute commands. Both of the Flight Control and waypoints are components of Intelligent Navigation (previously called Groundstation).
One of the global variables I had you declare was a DJIDroneType object mDroneType. In startDJICamera(), a function called when the start button is pressed, we execute this line:
mDroneType = DJIDrone.getDroneType();
With this variable in place, we can go into our onClick() function, and under the R.id.stitchingButton switch case, edit the if statement to include an extra scenario:
if(mDroneType==DJIDroneType.DJIDrone_Inspire1)
{
handler.sendMessage(handler.obtainMessage(HANDLER_INSPIRE1_CAPTURE_IMAGES,""));
}
else if(mDroneType == DJIDroneType.DJIDrone_Phantom3_Professional)
{
//we have two examples:joystick and waypoint action
DialogInterface.OnClickListener useFlightControlButton = new DialogInterface.OnClickListener()
{
@Override
public void onClick(DialogInterface dialog, int which)
{
handler.sendMessage(handler.obtainMessage(HANDLER_PHANTOM3PROFESSIONAL_CAPTURE_IMAGES, ""));
}
};
DialogInterface.OnClickListener useWaypointsButton=new DialogInterface.OnClickListener()
{
@Override
public void onClick(DialogInterface dialog, int which)
{
handler.sendMessage(handler.obtainMessage(HANDLER_PHANTOM3PROFESSIONAL_WA_CAPTURE_IMAGES, ""));
}
};
new AlertDialog.Builder(MainActivity.this).setTitle("Message").setMessage("Use Flight Control or Waypoints?").setPositiveButton("Flight Control", useFlightControlButton).setNegativeButton("Waypoints", useWaypointsButton).show();
}
else
{
showCommonMessage(getString(R.string.unsupported_drone));
}
Now if your app is connected to a Phantom 3 Professional, when stitchingButton is pressed, the app will display an alert dialog asking the user to choose between using Flight Control and Waypoints. Depending on the user's choice, the app will either send the handler a HANDLER_PHANTOM3PROFESSIONAL_CAPTURE_IMAGES or a HANDLER_PHANTOM3PROFESSIONAL_WA_CAPTURE_IMAGES message.
Add the code for HANDLER_PHANTOM3PROFESSIONAL_CAPTURE_IMAGES as shown below:
private final int HANDLER_PHANTOM3PROFESSIONAL_CAPTURE_IMAGES = 2001;
First, we call openGroundStation(), setting a boolean isGroundstationOpenSuccess to true if this executes successfully. Grounstation is a class used to control drone movement, and we'll be using its functions.
Next, we check isGroundstationOpenSuccess, returning back to a live video feed with stitchingButton enabled so the user can start the process over if they please.
To spin the drone about a vertical axis, we will need to control its yaw. We use setYawControlMode to Navigation_Flight_Control_Yaw_Control_Angle, which basically means that we'll be inputting absolute angles for the drone to spin to.
We then use two for loops, one spinning the drone from 0 to 180 degrees, taking 4 photos along the way, and another spinning the drone from -180 to 0 degrees, taking another 4 photos. The degree system for the drone covers a range of 360 degrees, but labels them from -180 to 180 degrees. Hence, to avoid confusion, we have separated the process into two distinct for loops.
Next, we rotate the drone back to 0 degrees, and close the groundstation using the closeGroundStation() method.
Our last segment of code checks the integer captureImageFailedCount which, if you recall, gets incremented in DJICameraTakePhoto() if a photo capture fails.
With Flight Control, we've primarily used functions such as sendFlightControlData() to control the drone. Now we'll be using Waypoints to achieve the same results. Add the following switch case into your handler:
private final int HANDLER_PHANTOM3PROFESSIONAL_WA_CAPTURE_IMAGES = 2002;
case HANDLER_PHANTOM3PROFESSIONAL_WA_CAPTURE_IMAGES:
{
//use waypoint action
new Thread()
{
public void run()
{
isGroundstationOpenSuccess=false;
DJIDrone.getDjiGroundStation().openGroundStation(new DJIGroundStationExecuteCallBack()
{
@Override
public void onResult(GroundStationResult result)
{
handler.sendMessage(handler.obtainMessage(HANDLER_SHOW_COMMON_MESSAGE, result.toString()));
if(result==GroundStationResult.GS_Result_Success)
{
isGroundstationOpenSuccess=true;
}
}
});
try
{
sleep(3000);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
if(isGroundstationOpenSuccess==false)
{
handler.sendMessage(handler.obtainMessage(HANDLER_SET_STITCHING_BUTTON_TEXT,getString(R.string.one_key_panorama)));
handler.sendMessage(handler.obtainMessage(HANDLER_ENABLE_STITCHING_BUTTON,""));
return;
}
showCommonMessage(getString(R.string.groundstation_take_control));
try
{
sleep(3000);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
showCommonMessage("Uploading GroundStation Task...");
DJIDrone.getDjiGroundStation().setHorizontalControlCoordinateSystem(DJINavigationFlightControlCoordinateSystem.Navigation_Flight_Control_Coordinate_System_Body);
//NOTE:new version sdk V2.3.0 need at least two waypoint;one waypoint no more than 16 action,largest is 15
//this waypoint use to init drone yaw to 0
DJIGroundStationWaypoint waypoint1=new DJIGroundStationWaypoint(droneLocationLatitude, droneLocationLongitude);
waypoint1.altitude=(float)droneAltitude+0.1f; //the unit is meter //why add 0.1,see this bug:http://forum.dji.com/thread-28359-1-1.html
waypoint1.action.actionRepeat=1;
waypoint1.hasAction = true;
waypoint1.heading = 0;
waypoint1.actionTimeout = 60*10; //The unit is s
waypoint1.turnMode = 1;
waypoint1.dampingDistance = 0.5f;
waypoint1.addAction(GroundStationOnWayPointAction.Way_Point_Action_Craft_Yaw, 0);
//this waypoint use to rotate drone yaw and take picture
DJIGroundStationWaypoint waypoint2=new DJIGroundStationWaypoint(droneLocationLatitude, droneLocationLongitude);
waypoint2.altitude=(float)droneAltitude+0.2f; //the unit is meter
waypoint2.action.actionRepeat=1;
waypoint2.hasAction = true;
waypoint2.heading = 0;
waypoint2.actionTimeout = 60*10; //The unit is s
waypoint2.turnMode = 1;
waypoint2.dampingDistance = 0.5f;
for(int i=0;i<180;i+=(360/CAPTURE_IMAGE_NUMBER))
{
//ignore first yaw position 0,because we only have max 15 action,so bad
if(i!=0)
{
waypoint2.addAction(GroundStationOnWayPointAction.Way_Point_Action_Craft_Yaw, i);
}
waypoint2.addAction(GroundStationOnWayPointAction.Way_Point_Action_Simple_Shot, 1);
}
for(int i=-180;i<0;i+=(360/CAPTURE_IMAGE_NUMBER))
{
waypoint2.addAction(GroundStationOnWayPointAction.Way_Point_Action_Craft_Yaw, i);
waypoint2.addAction(GroundStationOnWayPointAction.Way_Point_Action_Simple_Shot, 1);
}
//this waypoint use to reset drone yaw position to 0
DJIGroundStationWaypoint waypoint3=new DJIGroundStationWaypoint(droneLocationLatitude, droneLocationLongitude);
waypoint3.altitude=(float)droneAltitude+0.3f; //the unit is meter
waypoint3.action.actionRepeat=1;
waypoint3.hasAction = true;
waypoint3.heading = 0;
waypoint3.actionTimeout = 60*10; //The unit is s
waypoint3.turnMode = 1;
waypoint3.dampingDistance = 0.5f;
waypoint3.addAction(GroundStationOnWayPointAction.Way_Point_Action_Craft_Yaw, 0); //reset drone yaw to 0
//generate gs task
DJIGroundStationTask task=new DJIGroundStationTask();
task.addWaypoint(waypoint1);
task.addWaypoint(waypoint2);
task.addWaypoint(waypoint3);
task.finishAction=DJIGroundStationFinishAction.None;
//upload gs task to drone
DJIDrone.getDjiGroundStation().uploadGroundStationTask(task, new DJIGroundStationExecuteCallBack()
{
@Override
public void onResult(GroundStationResult result)
{
if(result==GroundStationResult.GS_Result_Success)
{
showCommonMessage("Upload GroundStation Task success");
}
else
{
showCommonMessage("Upload GroundStation Task failed:"+result.toString());
handler.sendMessage(handler.obtainMessage(HANDLER_SET_STITCHING_BUTTON_TEXT,getString(R.string.one_key_panorama)));
handler.sendMessage(handler.obtainMessage(HANDLER_ENABLE_STITCHING_BUTTON,""));
return;
}
}
});
try
{
sleep(5000);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
//start gs task
DJIDrone.getDjiGroundStation().startGroundStationTask(new DJIGroundStationExecuteCallBack()
{
@Override
public void onResult(GroundStationResult result)
{
if(result==GroundStationResult.GS_Result_Success)
{
showCommonMessage("Start GroundStation Task success");
}
else
{
showCommonMessage("Start GroundStation Task failed:"+result.toString());
handler.sendMessage(handler.obtainMessage(HANDLER_SET_STITCHING_BUTTON_TEXT,getString(R.string.one_key_panorama)));
handler.sendMessage(handler.obtainMessage(HANDLER_ENABLE_STITCHING_BUTTON,""));
return;
}
}
});
try
{
sleep(3000);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
}
}.start();
break;
}
In the above code we make use of the drone's current position through the variables droneAltitude, droneLocationLatitude and droneLocationLongitude. Start by initializing them as global variables:
Now, when the location of the drone changes, our variables droneAltitude, droneLocationLatitude and droneLocationLongitude will be updated.
Let's run through all of HANDLER_PHANTOM3PROFESSIONAL_WA_CAPTURE_IMAGES. Just as in HANDLER_PHANTOM3PROFESSIONAL_CAPTURE_IMAGES, we start by opening the GroundStation. Next, we create three waypoints waypoint1, waypoint2 and waypoint3. In theory, each of these waypoints represents a different physical location for the drone to carry out tasks at. However, our app does not require our drone to move, only to rotate, so why do we have three different waypoints? Unfortunately, only fifteen tasks can be performed at any one waypoint, so we must create multiple waypoints.
Lets take a look at waypoint1 to familiarize ourselves with how waypoints work:
DJIGroundStationWaypoint waypoint1=new DJIGroundStationWaypoint(droneLocationLatitude, droneLocationLongitude);
waypoint1.altitude=(float)droneAltitude+0.1f; //the unit is meter //why add 0.1,see this bug:http://forum.dji.com/thread-28359-1-1.html
waypoint1.action.actionRepeat=1;
waypoint1.hasAction = true;
waypoint1.heading = 0;
waypoint1.actionTimeout = 60*10; //The unit is s
waypoint1.turnMode = 1;
waypoint1.dampingDistance = 0.5f;
waypoint1.addAction(GroundStationOnWayPointAction.Way_Point_Action_Craft_Yaw, 0);
All of the lines of code but the last initialize the behavior of the waypoint. You can read more about the specific values in the SDK documentation. The last line adds an Action, which the drone will carry out at the waypoint. This specific action sets the drone's yaw to a value of 0. We also set the altitude to droneAltitude + 0.1f. We will be slightly adjusting the drone's height between waypoints in order to sidestep this bug http://forum.dji.com/thread-28359-1-1.html.
waypoint2 has fifteen Actions added to it: seven telling the drone to rotate, and eight telling the drone to take a photo. We only have seven Actions telling the drone to spin as the drone does not need to spin before taking its first photo.
Lastly, waypoint3 sets the drone to face in its initial direction of 0, just as with waypoint1.
We then create a Groundstation Task task and add these three waypoints to it. We set task.finishAction so that nothing happens when the drone finishes executing all Actions of the waypoints. We then upload the task to the drone, and start it.
You may find it strange that we end it there, as at no point have we sent a HANDLER_SHOW_STITCHING_OR_NOT_DIALOG message to the handler, which allows the user to proceed with the panorama procedure. What we're going to do instead is define a DJIGroundStationExecutionPushInfoCallBack, which will be called upon execution of groundstation tasks. Once again, in startDJICamera(), add a new callback:
to see if the groundstation has finished executing the tasks we assigned it, and if so, carry out the code inside. The code inside is identical to what we've seen before in HANDLER_PHANTOM3PROFESSIONAL_CAPTURE_IMAGES, closing the groundstation and checking that the photos were successfully captured, then allowing the user to move onto the next step in the process.
Handling the Android Life Cycle
When the app pauses, we're going to want to pause our Aoa service, and unpause it upon resuming the app. Edit your onResume() and onPause() functions to look like this, or if they don't exist, add them as shown below:
@Override
protected void onResume()
{
super.onResume();
ServiceManager.getInstance().pauseService(false); // Resume the DJIAoa service
}
@Override
protected void onPause()
{
super.onPause();
ServiceManager.getInstance().pauseService(true); // Pause the DJIAoa service
}
Additionally, when the app is destroyed, we'll want to disconnect from the drone and clean up all our callback functions by setting them to null. This is handled destroyDJICamera(), which we'll call from onDestroy():
There we go! Your automated panorama app is now complete, ready to use on both the Inspire 1 and Phantom 3 Professional! Run your code and have fun (make sure the flight mode is set to F on your remote controller)!
Bonus: Adding a Battery Indicator
In many apps that you will come to develop to use with DJI drone's, you may find that a battery indicator is a useful addition for users to have.
Adding a battery indicator to our app will be a simple process of creating a text view, and updating its contents through a callback function that will be carried out periodically.
Let's start by editing the activity_main.xml file. Add the following TextView element to your relative layout:
Now, in startDJICamera(), where we previously defined and set all our callback functions, add the following code to define and set our battery update callback function:
mBattryUpdateInfoCallBack = new DJIBatteryUpdateInfoCallBack(){
@Override
public void onResult(final DJIBatteryProperty state)
{
runOnUiThread(new Runnable()
{
public void run()
{
batteryTextView.setText(getString(R.string.battery)+":"+state.remainPowerPercent+"%");
}
});
}
};
DJIDrone.getDjiBattery().setBatteryUpdateInfoCallBack(mBattryUpdateInfoCallBack);
DJIDrone.getDjiBattery().startUpdateTimer(2000);
This callback function uses the remainPowerPercent field of the DJIBatteryProperty object to update batteryTextView with the remaining power left in the battery.
Finally, add the following line in destroyDJICamera, to clean up the battery callback function when the app closes:
Run your app and enjoy it in all its original glory, now complete with a battery indicator!
Summary
Congratulations on reaching the end of this tutorial! We covered a lot of material and played with many parts of the mobile SDK, including:
Connecting to and displaying a live video feed from the drone
Controlling the gimbal or the drone to rotate the camera
Taking photos using the camera
Navigating through playback modes to select and download images
Using native code to process images We suggest you go back and play with these individual topics on your own, maybe building an app or two yourself! Good luck, and have fun!